Solid version for those who actually want to play with this on. Does not include entities to keep the pack simple.Ī E S T H E T I C. Barycentric coordinates to tell where on a face a fragment is. Detecting water by using model height instead of texture. Computes directional lighting based on sun position and tod.Ī E S T H E T I C. Pseudo-random selection of frames to choose between renders.Įxemplifies extracting sun position, ProjMat, ModelViewMat from core and passing into post. Creates a second 3D hologram of terrain around the player in lower right of screen. !!!PROOF OF CONCEPT!!! WILL BREAK IN MANY SCENARIOS (to keep the shader simple).Įxemplifies rendering the scene twice (in an arguably cool way). Modifies vanilla sky so that it can be drawn below the horizon.
Useful MC 1.17 vanilla shader examples extended-sky